2022
DOI: 10.1007/s41095-021-0253-5
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Rendering discrete participating media using geometrical optics approximation

Abstract: We consider the scattering of light in participating media composed of sparsely and randomly distributed discrete particles. The particle size is expected to range from the scale of the wavelength to several orders of magnitude greater, resulting in an appearance with distinct graininess as opposed to the smooth appearance of continuous media. One fundamental issue in the physically-based synthesis of such appearance is to determine the necessary optical properties in every local region. Since these properties… Show more

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Cited by 3 publications
(1 citation statement)
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“…Zhang et al [ZZ20] proposed a symbolic and differentiable Monte Carlo process to render grains with different properties that can reuse a single precomputation. Guo et al [GHC*22] applied a geometrical optics approximation (GOA) to render discrete media with different particle distributions. Unlike these works, we render fast‐moving assemblies and explicitly represent individual droplets.…”
Section: Related Workmentioning
confidence: 99%
“…Zhang et al [ZZ20] proposed a symbolic and differentiable Monte Carlo process to render grains with different properties that can reuse a single precomputation. Guo et al [GHC*22] applied a geometrical optics approximation (GOA) to render discrete media with different particle distributions. Unlike these works, we render fast‐moving assemblies and explicitly represent individual droplets.…”
Section: Related Workmentioning
confidence: 99%