Proceedings of the Eleventh International Conference on 3D Web Technology 2006
DOI: 10.1145/1122591.1122594
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Rendering of X3D content on mobile devices with OpenGL ES

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Cited by 32 publications
(21 citation statements)
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“…Indeed, mobile computation still faces various limitations, including limited CPU (Central Processing Unit) and memory, the absence or limited performance of graphics accelerators, the absence or limited performance of FPUs (Floating Point Units) and energy consumption issues (Nadalutti et al, 2006). When examining any issues related to computing performance, it is important to understand the hardware and software architecture of the system.…”
Section: Improving Performance -Examining System Architecturementioning
confidence: 99%
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“…Indeed, mobile computation still faces various limitations, including limited CPU (Central Processing Unit) and memory, the absence or limited performance of graphics accelerators, the absence or limited performance of FPUs (Floating Point Units) and energy consumption issues (Nadalutti et al, 2006). When examining any issues related to computing performance, it is important to understand the hardware and software architecture of the system.…”
Section: Improving Performance -Examining System Architecturementioning
confidence: 99%
“…Initial research carried out in order to overcome limitations of mobile rendering focussed on hardware (Nadalutti et al, 2006). For example (Woo et al, 2001) produced small graphic accelerator chips to allow high performance combined with low power consumption.…”
Section: Hardware Improvementsmentioning
confidence: 99%
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“…In such systems, the data to visualize is processed remotely and transferred to a consumer as finally rendered image or video, or in a form that can be processed and rendered by the consumer more easily. Besides the OGC portrayal initiative, multiple other projects tackle the field of remote 3D visualization [9,10].…”
Section: Remote Visualizationmentioning
confidence: 99%
“…First, the rendering of 3D models is a heavy process for both the graphical processing unit (GPU) and the central processing unit (CPU), and furthermore, 3D rendering requires a lot of memory to run fluently [16]. Second, the size of the 3D models that need to be delivered is large, which sets demands for the wireless bandwidth [17].…”
Section: Introductionmentioning
confidence: 99%