2007
DOI: 10.1163/156855307781503745
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Rendering stiffer walls: a hybrid haptic system using continuous and discrete time feedback

Abstract: Instability in conventional haptic rendering destroys the perception of rigid objects in virtual environments. Inherent limitations in the conventional haptic loop restrict the maximum stiffness that can be rendered. In this paper we present a method to render virtual walls that are much stiffer than those achieved by conventional techniques. By removing the conventional digital haptic loop and replacing it with a part-continuous and part-discrete time hybrid haptic loop, we were able to render stiffer walls. … Show more

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Cited by 9 publications
(2 citation statements)
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“…Algorithms for constrained point-based 3DoF haptic rendering have been developed for scalar density data [9,18]. Haptic stability is an issue in constrained haptic interaction where the haptic probe makes a rigid contact with the surfaces [25]. Given a terrain height field T , we compute the visibility field F p once.…”
Section: Related Workmentioning
confidence: 99%
“…Algorithms for constrained point-based 3DoF haptic rendering have been developed for scalar density data [9,18]. Haptic stability is an issue in constrained haptic interaction where the haptic probe makes a rigid contact with the surfaces [25]. Given a terrain height field T , we compute the visibility field F p once.…”
Section: Related Workmentioning
confidence: 99%
“…Kopp [11] expanded the passivity range of virtual stiffness by reducing the sampling period with FPGA. Vasudevan et al [12] increased the stiffness range of virtual wall by implementing the haptic control loop on FPGA. However, it sacrificed the rendering complexity.…”
Section: Introductionmentioning
confidence: 99%