Proceedings of the 31th International Conference on Computer Graphics and Vision. Volume 2 2021
DOI: 10.20948/graphicon-2021-3027-36-47
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Rendering the Real-Time Caustics with DirectX Raytracing

Abstract: Caustic illumination frequently appears in the real life, however, this type of illumination is especially hard to be rendered in real-time. Currently, some solutions allow to render the caustic illumination caused by the water surface, but these methods could not be applied to the arbitrary geometry. In the scope of the current article, we present a method of real-time caustics rendering that uses the DirectX Raytracing API and is integrated into the rendering pipeline. The method is based on using additional… Show more

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Cited by 3 publications
(1 citation statement)
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References 17 publications
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“…We should consider the work of others, in regard to caustics. See [11][12][13][14], which are all completely different modern approaches to solving the problem of caustics. Our paper stands apart from these others because the rendering method that it introduces is 1) simple, 2) fast, and 3) free of the traditional convergence problems.…”
Section: B Caustics Especially: Contemporary Approaches Versus the Ba...mentioning
confidence: 99%
“…We should consider the work of others, in regard to caustics. See [11][12][13][14], which are all completely different modern approaches to solving the problem of caustics. Our paper stands apart from these others because the rendering method that it introduces is 1) simple, 2) fast, and 3) free of the traditional convergence problems.…”
Section: B Caustics Especially: Contemporary Approaches Versus the Ba...mentioning
confidence: 99%