The development of multi-touch tables, an emerging technology for classroom learning, offers valuable opportunities to explore how its features can be designed to support effective collaboration in schools. In this study, small groups of 10-to 11-year-old children undertook a history task where they had to connect various pieces of information about a mining accident to reach a consensus about who had been responsible. Their interaction using traditional resources was compared with their interaction when using a multi-touch table. Analysis suggests that the design and capabilities of the multi-touch technology offers some key features that supported the collaboration and interaction of the participants, particularly in the early stages of the task. Some of these features appear to provide new opportunities for collaboration and interaction, which were different from the interactions observed in the paper-based groups. These features of the multi-touch surface therefore appear to support effective interaction between the pupils.
IntroductionLarge multi-touch surfaces offer opportunities to explore how they can support collaboration and learning. The technology enables several people to control and interact with the information on the same screen, simultaneously (Shen et al, 2009). This opportunity for joint control, rather than the single point of control provided by a mouse or single touch screen, is clearly suited to collaboration around the table surface (see Higgins, Mercier, Burd & Hatch, 2011). It provides new opportunities to explore how learners collaborate during educational tasks in a digital environment. In this paper, we explore differences in interactions between groups working on a multi-touch table and groups working on a paper-based version of the same task. This was intentionally an attempt to "computerise a hitherto pencil-and-paper activity" (Noss, Healy & Hoyles, 1997) and an explicit stage in our programme of research. We particularly wanted to explore how the multi-touch compared with similar paper-based activities as a starting point to develop more pedagogically effective activities with more complex resources and interactions. However, as a new educational technology, understanding how learners use the multi-touch environment was limited, so it was important to establish a baseline with activities comparable with those in traditional classrooms. This is to enable successful integration of these technologies