2016
DOI: 10.3389/fpsyg.2016.00268
|View full text |Cite
|
Sign up to set email alerts
|

Representation of Patients’ Hand Modulates Fear Reactions of Patients with Spider Phobia in Virtual Reality

Abstract: Embodiment (i.e., the involvement of a bodily representation) is thought to be relevant in emotional experiences. Virtual reality (VR) is a capable means of activating phobic fear in patients. The representation of the patient’s body (e.g., the right hand) in VR enhances immersion and increases presence, but its effect on phobic fear is still unknown. We analyzed the influence of the presentation of the participant’s hand in VR on presence and fear responses in 32 women with spider phobia and 32 matched contro… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

2
9
0
2

Year Published

2017
2017
2024
2024

Publication Types

Select...
4
4
1

Relationship

0
9

Authors

Journals

citations
Cited by 25 publications
(13 citation statements)
references
References 67 publications
2
9
0
2
Order By: Relevance
“…Our study expands previous research on the relationship between presence and fear in VR as our experimental fear manipulation caused an increased sense of presence. Similar effects of fear on presence have been shown for snake phobia by Bouchard et al (2008), test anxiety by Alsina-Jurnet and Gutiérrez-Maldonado (2010), and spider phobia by Peperkorn et al (2016), with higher presence ratings in fear-relevant versus neutral VEs or in phobic versus non-phobic participants. Our results corroborate these reports by demonstrating that experiencing emotional responses in VR leads to stronger feelings of actually being there in the VE (see also Riva et al, 2007).…”
Section: Discussionsupporting
confidence: 73%
“…Our study expands previous research on the relationship between presence and fear in VR as our experimental fear manipulation caused an increased sense of presence. Similar effects of fear on presence have been shown for snake phobia by Bouchard et al (2008), test anxiety by Alsina-Jurnet and Gutiérrez-Maldonado (2010), and spider phobia by Peperkorn et al (2016), with higher presence ratings in fear-relevant versus neutral VEs or in phobic versus non-phobic participants. Our results corroborate these reports by demonstrating that experiencing emotional responses in VR leads to stronger feelings of actually being there in the VE (see also Riva et al, 2007).…”
Section: Discussionsupporting
confidence: 73%
“…Controlling for this would likely strengthen the current findings. These findings support and extend previous work that has assessed self-reported fear response to spiders in VR (Peperkorn et al, 2016 ). It is also consistent with previous visual tasks with both children and adults that show attentional bias toward spiders (e.g., Öhman and Mineka, 2001 ; LoBue, 2010 ; Devue et al, 2011 ), presumably due to spiders' recurrent and widespread threat throughout human evolution (Öhman, 1993 ).…”
Section: Discussionsupporting
confidence: 91%
“…VR has been used as a form of exposure treatment (VRET). Its uses include the following conditions: social anxiety disorder [ 29 - 31 ]; PTSD for military veterans [ 32 ] and for World Trade Center attack [ 33 ] and assault victims [ 34 ]; a range of specific phobias, focusing on fear of flying [ 35 ] and fear of spiders [ 36 - 39 ]. Various forms of VRET are featured throughout the anxiety literature.…”
Section: Resultsmentioning
confidence: 99%