2018
DOI: 10.52842/conf.ecaade.2018.1.351
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Representational Ecosystems in Architectural Design Studio Critiques - Do changes in the representational ecosystem affect tutors and students behaviors during design critiques?

Abstract: Design studio critiques are key moments for students' learning and designing processes. During critiques, the representational ecosystem provides a setting for the critique to unfold. Tutors and students, while presenting and discussing students' designs, interact with each other and the representational ecosystem. In this article, a case study illustrates our method to measure the effect of a change of representational ecosystem on the critiques' activity. Our three settings include traditional desk critiques… Show more

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Cited by 17 publications
(22 citation statements)
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“…Gami cation, fuzzy control and the use of augmented reality can solve many of the problems encountered by local and central authorities in man-aging the spatial planning process. In addition, according to specialists, the use of augmented reality and other ICT systems, such as the Internet, signi cantly improves communication between the people designing the space and its future users [Milovanovic et al 2017]. Good communication with citizens is one of the factors contributing to the success of public participation in solving spatial planning problems [Olszewski et al 2017].…”
Section: Use Of Ar In Spatial and Architectural Planningmentioning
confidence: 99%
“…Gami cation, fuzzy control and the use of augmented reality can solve many of the problems encountered by local and central authorities in man-aging the spatial planning process. In addition, according to specialists, the use of augmented reality and other ICT systems, such as the Internet, signi cantly improves communication between the people designing the space and its future users [Milovanovic et al 2017]. Good communication with citizens is one of the factors contributing to the success of public participation in solving spatial planning problems [Olszewski et al 2017].…”
Section: Use Of Ar In Spatial and Architectural Planningmentioning
confidence: 99%
“…Gamification, fuzzy control and AR can solve many of the problems encountered by local and central authorities in managing the spatial planning process. In addition, according to specialists, AR and other ICT systems, such as the Internet, significantly improve communication between urban planners and the future users of space (Milovanovic et al, 2017). Effective communication with citizens is a factor that contributes to the success of public participation in solving spatial planning problems (Olszewski et al, 2017).…”
Section: Fig 2 Stereoscopic Visionmentioning
confidence: 99%
“…VR provides the opportunity for end users or clients to experience space and building prior to construction. Consequently, the application of VR in the architecture, engineering, and construction (AEC) field is wide, from design to construction process simulation and communication in a collaborative decision-making environment (Milovanovic et al 2017).…”
Section: Virtual Reality and Eeg Usage In Design And Research Of The ...mentioning
confidence: 99%