2014
DOI: 10.1007/s10992-014-9334-6
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Representing and Reasoning about Game Strategies

Abstract: Abstract. As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language (GDL) and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning ab… Show more

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Cited by 18 publications
(18 citation statements)
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“…The prioritised disjunctive connective ▽ is borrowed from [12]. The formula ϕ 1 ▽ϕ 2 has to be read as "achieve ϕ 1 first; if it is impossible, achieve ϕ 2 ''.…”
Section: The Syntaxmentioning
confidence: 99%
See 4 more Smart Citations
“…The prioritised disjunctive connective ▽ is borrowed from [12]. The formula ϕ 1 ▽ϕ 2 has to be read as "achieve ϕ 1 first; if it is impossible, achieve ϕ 2 ''.…”
Section: The Syntaxmentioning
confidence: 99%
“…The formula ϕ 1 ▽ϕ 2 has to be read as "achieve ϕ 1 first; if it is impossible, achieve ϕ 2 ''. Different from [12], we define the prioritised conjunction △ by the prioritised disjunction:…”
Section: The Syntaxmentioning
confidence: 99%
See 3 more Smart Citations