2014
DOI: 10.1613/jair.4115
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Representing and Reasoning About the Rules of General Games With Imperfect Information

Abstract: A general game player is a system that can play previously unknown games just by being given their rules. For this purpose, the Game Description Language (GDL) has been developed as a high-level knowledge representation formalism to communicate game rules to players. In this paper, we address a fundamental limitation of state-of-the-art methods and systems for General Game Playing, namely, their being confined to deterministic games with complete information about the game state. We develop a simple yet expres… Show more

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Cited by 22 publications
(20 citation statements)
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“…Games in GDL are described in terms of simple instructions based on first-order logic clauses, designed for deterministic games with perfect information. Extensions to this language also allow for imperfect information and epistemic games [6], [7]. The general intelligence required by GDL agents has led to several important research contributions [8], with one of the most popular and effective techniques being Monte Carlo tree search [9], [10], while the last winner of the IGGPC uses an approach based on constraint programming and symmetry detection [11].…”
Section: Introductionmentioning
confidence: 99%
“…Games in GDL are described in terms of simple instructions based on first-order logic clauses, designed for deterministic games with perfect information. Extensions to this language also allow for imperfect information and epistemic games [6], [7]. The general intelligence required by GDL agents has led to several important research contributions [8], with one of the most popular and effective techniques being Monte Carlo tree search [9], [10], while the last winner of the IGGPC uses an approach based on constraint programming and symmetry detection [11].…”
Section: Introductionmentioning
confidence: 99%
“…With introduction of GDL-II, it was claimed that the GDL language can be considered complete (Thielscher, 2010;Schiffel and Thielscher, 2014), and additional elements can only serve for simplifying description or will be forcing setting extensions far beyond the concept of General Game Playing (e.g. open-world games or physical games like in General Video Game Playing (Perez et al, 2015)).…”
Section: Resultsmentioning
confidence: 99%
“…∆t . In order to summarize above in a formal definition, as in (Schiffel and Thielscher, 2014), we make use of the fact that any stratified set of clauses G has a unique stable model (Gelfond and Lifschitz, 1988). We denote it SM [G].…”
Section: Semanticsmentioning
confidence: 99%
“…Also, the GVGAI competition does not give the agents any previous information -before the game starts-about the task. This is different from GGP, which provides the rules of the game in a logical language (Schiffel & Thielscher, 2014). Consequently, in GVGAI, the agents can improve from interaction, a setting that has now become common in many AI evaluation platforms (Castelvecchi, 2016), using a very general reinforcement learning setting.…”
Section: General Video Game Aimentioning
confidence: 99%