“…Nonetheless, we frequently resort to deceitful lies to gain an advantage for ourselves [6,7], for example in the form of social advancement by attempting to move the own reputation in a desired direction. An approach to simulate the dynamics of reputation within social networks was taken by Enßlin, Kainz, and Boehm (2022) [8,9]. In the "Reputation Game Simulation" (RGS), virtual agents communicate their beliefs to others with the objective of maximizing the own reputation among their fellows.…”