Seventh IEEE International Symposium on Cluster Computing and the Grid (CCGrid '07) 2007
DOI: 10.1109/ccgrid.2007.97
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Requirements of Peer-to-Peer-based Massively Multiplayer Online Gaming

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Cited by 33 publications
(11 citation statements)
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“…From a gaming perspective, a scalable network must adapt to peak demand and peer bandwidth [51]. Depending on the size of a player community, demand can sore during off-school hours and significantly affect gameplay.…”
Section: Requirements For Smart Serious Gamesmentioning
confidence: 99%
“…From a gaming perspective, a scalable network must adapt to peak demand and peer bandwidth [51]. Depending on the size of a player community, demand can sore during off-school hours and significantly affect gameplay.…”
Section: Requirements For Smart Serious Gamesmentioning
confidence: 99%
“…In the wireless networks, the mobile games in which a large number of players can interact with each other in the same world at the same time [3,4], so it is the large number of players interacting simultaneously, reaching the number of tens of thousands [5]. Each of the players remotely controls one or several in game characters called avatars.…”
Section: Introductionmentioning
confidence: 99%
“…Other related work focuses on general requirements of a P2P MMOG, e.g., scalability, availability, interactivity (Schiele et al, 2007;Simon et al, 2007). In contrast, the most significant contributions this paper makes are to articulate a comprehensive set of six design issues to be addressed by P2P MMOGs, to survey various approaches to addressing them (Section 2), and to evaluate representative infrastructures for their integration into a single system (Section 3).…”
Section: Introductionmentioning
confidence: 99%