“…(j) mobility is the ability to move or be moved freely and easily (Vasconcelos et al, 2012); (k) time management/restriction is the process of planning and controlling the amount of time spent (Tran & Subrahmanyam, 2013); (l) repetition and rehearsal of skills are the processes that facilitate repetitive actions (Høiseth et al, 2013;Lieberman et al, 2009); (m) motivation and engagement refer to the user's degree of attention, curiosity, interest, optimism and passion when using the game (Chiasson & Gutwin, 2005;Szczesna et al, 2012); (n) motor skill is the physical development that deals with the development of fine and gross motor skills as well as coordination (Chiasson & Gutwin, 2005;Hailpern et al, 2012); and (o) Cognitive development addresses the mental and intellectual growth of a child that may assist in the designing of technologies to extend the users' capabilities and compensate their weaknesses (Chiasson & Gutwin, 2005;Rogers et al, 2011). These categories can ease and help developers to plan and develop well-designed games.…”