Research of the conditions for using metagames in the study of the foundations of theoretical informatics to improve the quality of educational results of pupils
Abstract:The problem and the aim. The formation of skills in working with information, its critical assessing and analysing, using it for managing actions, communicating with artificial intelligence and other people. These skills serve as important indicators that determine the effectiveness of the didactic system. The inclusion of gamification elements in the educational space of a digital school allows you to create additional conditions for the development of relevant skills. The purpose of the article is to researc… Show more
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