2015
DOI: 10.1007/s11704-015-4210-7
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Research on self-adaptive decision-making mechanism for competition strategies in robot soccer

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Cited by 11 publications
(3 citation statements)
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References 12 publications
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“…This has been studied largely with UAVs (unmanned aerial vehicles) [7,8] and other deployed autonomous systems (such as the distributed sensing systems of [9] or the search-and-rescue platforms of [10]). Multi-agent approaches have also been explored [11], some of which utilize game theory models [12], while others use a "neglect"-based model [8,13]. Task-oriented approaches include [14,15], which focus on grasping and handovers, respectively, or [16,17] which focus on task scheduling and assessment within a human-specified task.…”
Section: Background 21 Robot Self-assessmentmentioning
confidence: 99%
“…This has been studied largely with UAVs (unmanned aerial vehicles) [7,8] and other deployed autonomous systems (such as the distributed sensing systems of [9] or the search-and-rescue platforms of [10]). Multi-agent approaches have also been explored [11], some of which utilize game theory models [12], while others use a "neglect"-based model [8,13]. Task-oriented approaches include [14,15], which focus on grasping and handovers, respectively, or [16,17] which focus on task scheduling and assessment within a human-specified task.…”
Section: Background 21 Robot Self-assessmentmentioning
confidence: 99%
“…En [17] se proponen estrategias que dividen el campo de juego en cuadrículas con el fin de crear vectores de posición de los jugadores y el balón, donde a partir de un vector actual de posiciones se crea un vector de posiciones deseado para los jugadores. En [18] utilizan un sistema de toma de decisiones auto adaptativo en la asignación de roles y tareas, a partir de los modelos matemáticos de las misiones que los robots deben desarrollar. Aprendizaje de sistemas de toma de decisiones mediante técnicas Q-Learning también es utilizado en [19] para la selección de estrategias y roles.…”
Section: Trabajos Relacionadosunclassified
“…También se presenta alta complejidad en la programación de los generadores automáticos de reglas. En [44] utilizan un sistema de toma de decisiones auto adaptativo en la asignación de roles y tareas para un equipo de la FIRA MiroSot League, a partir de los modelos matemáticos de las misiones que los robots deben desarrollar y de la información ambiental del entorno. Una vez los roles y las tácticas son obtenidas, se asignan formaciones de juego calculando las trayectorias óptimas de los jugadores durante el partido.…”
Section: Trabajos En Arquitecturas De Equipounclassified