36th Annual Hawaii International Conference on System Sciences, 2003. Proceedings of The 2003
DOI: 10.1109/hicss.2003.1174301
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Research on task complexity as a foundation for augmented cognition

Abstract: In order to implement real-time adaptive augmented cognition, one of the focal points of our present research involves understanding the dimensions of task complexity. Task complexity is a construct that has been used in many fields such as biology, computer science, and psychology.An objective of our current research effort is to be able to instantaneously assess change in the cognitive capabilities of people as they perform increasingly complex tasks. In order to address these broader goals, a better underst… Show more

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Cited by 8 publications
(3 citation statements)
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“…Real-Time Eye Tracking: Pupil Size, Contingent, Gaze-Control, and Gaze-Aware Gaze location can be used to modify a display or physical device in real-time, depending on either pupil size or on the location of gaze itself, with both summarized in the following five parts: (1) Augmented cognition, (2) Contingency, (3) Gaze-control, (4) Gaze-aware systems, and (5) The DARPA augmented cognition initiative has considered the use of gaze tracking as a potentially important for assisting users in military scenarios (Crosby et al, 2003;Marshall and Raley, 2004;Nicholson et al, 2005;Fuchs et al, 2007a;Stanney et al, 2009). The majority of these studies used pupil dilation as a measure of cognitive load (Marshall, 2002;Marshall et al, 2003;St John et al, 2003;Taylor et al, 2003;Raley et al, 2004;St.…”
Section: Augmented Cognition Human-agent Human-robot Human-swarm Imentioning
confidence: 99%
“…Real-Time Eye Tracking: Pupil Size, Contingent, Gaze-Control, and Gaze-Aware Gaze location can be used to modify a display or physical device in real-time, depending on either pupil size or on the location of gaze itself, with both summarized in the following five parts: (1) Augmented cognition, (2) Contingency, (3) Gaze-control, (4) Gaze-aware systems, and (5) The DARPA augmented cognition initiative has considered the use of gaze tracking as a potentially important for assisting users in military scenarios (Crosby et al, 2003;Marshall and Raley, 2004;Nicholson et al, 2005;Fuchs et al, 2007a;Stanney et al, 2009). The majority of these studies used pupil dilation as a measure of cognitive load (Marshall, 2002;Marshall et al, 2003;St John et al, 2003;Taylor et al, 2003;Raley et al, 2004;St.…”
Section: Augmented Cognition Human-agent Human-robot Human-swarm Imentioning
confidence: 99%
“…This ineffectiveness may result from inappropriate design of the multimedia environments (Cooper, 1998). Hence, there has been increased focus on the relationship between the effectiveness of multimedia environments and the efficiency of various instructional design strategies (Ayres & Pass, 2007;Clark & Mayer, 2011;Cooper, 1998;Crosby, Iding, & Chin, 2003;Moreno & Mayer, 2000;Sweller, 2004).…”
Section: Multimedia and Split Attentionmentioning
confidence: 99%
“…First and foremost are individual differences between participants. For instance, in the realm of human-computer interaction, Crosby, Iding and Chin (2002) note that, "differences in people usually account for more variability in performance than differences in system design or training procedures." They cite Egan and Gomez's (1985) study that found age and spatial memory of subjects to influence performance in computer interaction 20 times greater than the variation due to the design of an editor.…”
Section: Individual Differences In Operators and Learnersmentioning
confidence: 99%