2020
DOI: 10.1088/1742-6596/1453/1/012095
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Research on the application of VR technology in the digital inheritance of ancient papermaking technology

Abstract: The traditional papermaking technique of ancient method is confronted with the problem of difficult inheritance. In order to enable the public to experience or learn the ancient papermaking technology with the help of virtual platform and make the ancient papermaking technology have more possibilities for future development, the VR experience project of ancient papermaking technology is designed and planned through data collection, virtual scene production, digital interactive design and other steps by means o… Show more

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Cited by 7 publications
(1 citation statement)
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“…The growing investments in XR research have been motivated by compelling visions that anticipate the transformative and ubiquitous influences that extended reality systems hold the potential to achieve in myriad domains of human activity, addressing diverse needs in applications that are significant for individuals, industry, and society. To name just a few: healthcare, [ 1–4 ] medicine, [ 5,6 ] rehabilitation, [ 7,8 ] training, [ 9–11 ] research, [ 12,13 ] education, [ 14–17 ] archaeology, [ 18,19 ] art, [ 20,21 ] design, [ 22,23 ] military, [ 24,25 ] aviation, [ 26,27 ] robotics, [ 28,29 ] gaming, [ 30,31 ] telecommunication, [ 32,33 ] advertising or marketing, [ 34,35 ] shopping, [ 36–38 ] virtual traveling, [ 39,40 ] music, [ 41,42 ] entertainment, [ 43,44 ] and many others that cannot yet be envisaged today. [ 14,45–56 ] This potential can be traced, in part, to the capacity for such technologies and systems to lend human‐perceivable embodied form to now‐ubiquitous digital data, services, and systems.…”
Section: Introductionmentioning
confidence: 99%
“…The growing investments in XR research have been motivated by compelling visions that anticipate the transformative and ubiquitous influences that extended reality systems hold the potential to achieve in myriad domains of human activity, addressing diverse needs in applications that are significant for individuals, industry, and society. To name just a few: healthcare, [ 1–4 ] medicine, [ 5,6 ] rehabilitation, [ 7,8 ] training, [ 9–11 ] research, [ 12,13 ] education, [ 14–17 ] archaeology, [ 18,19 ] art, [ 20,21 ] design, [ 22,23 ] military, [ 24,25 ] aviation, [ 26,27 ] robotics, [ 28,29 ] gaming, [ 30,31 ] telecommunication, [ 32,33 ] advertising or marketing, [ 34,35 ] shopping, [ 36–38 ] virtual traveling, [ 39,40 ] music, [ 41,42 ] entertainment, [ 43,44 ] and many others that cannot yet be envisaged today. [ 14,45–56 ] This potential can be traced, in part, to the capacity for such technologies and systems to lend human‐perceivable embodied form to now‐ubiquitous digital data, services, and systems.…”
Section: Introductionmentioning
confidence: 99%