2019 IEEE International Conference on System, Computation, Automation and Networking (ICSCAN) 2019
DOI: 10.1109/icscan.2019.8878796
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Research opportunities on virtual reality and augmented reality: a survey

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Cited by 6 publications
(5 citation statements)
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“…Virtual Reality (VR), in simple terms, is a computer-simulated environment which enables the user to interact with and alter their perception as a result of a mixture of sensory information sent to the human brain [11]. VR, as it exists today, is a result of many years of technological and microprocessors development capable of high-level computation at an affordable price.…”
Section: Past To Presentmentioning
confidence: 99%
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“…Virtual Reality (VR), in simple terms, is a computer-simulated environment which enables the user to interact with and alter their perception as a result of a mixture of sensory information sent to the human brain [11]. VR, as it exists today, is a result of many years of technological and microprocessors development capable of high-level computation at an affordable price.…”
Section: Past To Presentmentioning
confidence: 99%
“…Sensorama is a stationary version of what is known today as a Head Mounted Display (HMD), where it plays a pre-recorded movie on a stereoscopic 3D display, with stereo sound, fans, scents generator, and a vibrating chair to stimulate the user's senses and "immerse" the user into the movie [13]. Fast forward to 1984, the first monochrome stereoscopic HMD called as Virtual Interactive Environment Workstation (VIEW) lab was created by Scott Fisher at NASA's Aerospace Human Factors Research Division [11,12]. VIEW resembled all the elements used today in a HMD including audio, body tracking, tactile and forced feedback, and connections to telerobotic systems, which made it interactive, in contrast to previous devices [14].…”
Section: Past To Presentmentioning
confidence: 99%
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“…A very recent work [ 10 ] investigates the integration of the AR technology in different fields, such as education and culture, and analyzes future research directions. Another survey [ 11 ] also presents a historical overview of the augmented reality domain, illustrating the requirements and challenges of typical AR systems and identifying research opportunities in this area. These papers emphasize several challenges of the augmented reality domain that are relevant for our system.…”
Section: Related Workmentioning
confidence: 99%
“…which objects have spatial presence [7]. In simpler terms, it is a computer-generated environment that users can interact with using some of their senses [8]. Another definition in the literature is the I 3 definition, which stands for Interaction + Immersion + Imagination [9].…”
Section: Introductionmentioning
confidence: 99%