2017
DOI: 10.1038/ncomms13800
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Resilient cooperators stabilize long-run cooperation in the finitely repeated Prisoner’s Dilemma

Abstract: Learning in finitely repeated games of cooperation remains poorly understood in part because their dynamics play out over a timescale exceeding that of traditional lab experiments. Here, we report results of a virtual lab experiment in which 94 subjects play up to 400 ten-round games of Prisoner's Dilemma over the course of twenty consecutive weekdays. Consistent with previous work, the typical round of first defection moves earlier for several days; however, this unravelling process stabilizes after roughly o… Show more

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Cited by 44 publications
(47 citation statements)
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“…10 Online Appendix A.1 also discusses several recent papers (Mao et al (2017); Schneider & Weber (2013); Kagel & McGee (2016); Cox et al (2015); Kamei & Putterman (2015)) that study heterogeneity in cooperative behavior and the role of reputation building in the finitely repeated PD.…”
Section: Theoretical Considerations and Literaturementioning
confidence: 99%
“…10 Online Appendix A.1 also discusses several recent papers (Mao et al (2017); Schneider & Weber (2013); Kagel & McGee (2016); Cox et al (2015); Kamei & Putterman (2015)) that study heterogeneity in cooperative behavior and the role of reputation building in the finitely repeated PD.…”
Section: Theoretical Considerations and Literaturementioning
confidence: 99%
“…10 Several recent papers (Mao et al (2017); Schneider & Weber (2013); Kagel & McGee (2016); Cox et al (2015); Kamei & Putterman (2015)) study heterogeneity in cooperative behavior and the role of reputation building in the finitely repeated PD. In Online Appendix A.1, we also include a discussion of these papers.…”
Section: The Meta-studymentioning
confidence: 99%
“…Although the number of synchronous online experiments is on the rise [175,132,133], most of them make use of customized implementations, leaving a large number of open methodological challenges yet to be solved [19]. So far, researchers trying to pursue this approach get side-tracked mostly by the tedious logistics of randomiza- while non-commercial (open-source or free) products include jsPsych [51] and Psy-Toolkit [189,188].…”
Section: The Interactive Environmentmentioning
confidence: 99%
“…In Prisoner's Dilemma, where defection is the prevailing action in one-shot interactions, cooperation can be sustained when interactions are repeated and participants can remember previous actions of their peers [153]. Moreover, cooperation can be further sustained in long-run experiments (i.e., lasting for 20 consecutive weekdays [132]) and real-time interactions (i.e., going from discrete-time to continuous-time increases cooperation from 40% to 90% [76]).…”
Section: Timescale: Social Interactions Evolve Over "Time"mentioning
confidence: 99%