2019
DOI: 10.1177/1461444819828987
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Resisting the perpetual update: Struggles against protocological power in video games

Abstract: This article explores the evolution of video game updates and patches from a mechanism of customer support to a tool of control over the way games are played in the ecosystem of digital gaming platforms. It charts a historical trajectory across various cultural industries, including literary publishing, screen industries, and music, to show a shift from multiplicity of editions to one perpetually updated contingent commodity. Focusing on the issues of power and control enabled by the always-online platforms, t… Show more

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Cited by 19 publications
(15 citation statements)
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“…Given the current service nature of games, they run constantly online and are frequently updated (Sotamaa & Karppi, 2010;Švelch, 2019). Therefore, developers easily accrue responsibilities that extend beyond the traditional working hours spent at the studio.…”
Section: Working Culture Within the Game Industrymentioning
confidence: 99%
“…Given the current service nature of games, they run constantly online and are frequently updated (Sotamaa & Karppi, 2010;Švelch, 2019). Therefore, developers easily accrue responsibilities that extend beyond the traditional working hours spent at the studio.…”
Section: Working Culture Within the Game Industrymentioning
confidence: 99%
“…More profoundly though, through updates such as new character releases or game balance changes (often called ‘patches’) that are extremely common in LoL , there is consistent new content for co-creative actors such as live streamers, user-generated content producers and esports professionals to utilise. Although the release of patches can cause controversy for players (Švelch, 2019), this constant development is integral to maintaining a game co-creative network and by extension, its affective monetisation.…”
Section: Gift Of a Free And ‘Fair’ Gamementioning
confidence: 99%
“…As a result, ex post optimization came to complement ex ante strategies as it allowed developers to provide technological and engagement optimization via remote updates, patches, or hotfixes after a disc-based game release. 46 Additionally, digital distribution provided game publishers with novel business models that offered an unprecedented level of granularity in terms of economic optimization. Game publishers, driven by a clear business rationale, started to experiment heavily with new commodity forms, such as downloadable content containing additional modules with maps, worlds, and/or levels.…”
Section: Games: From Ex Ante To Ex Post Game Optimizationmentioning
confidence: 99%