Proceedings of the 17th ACM International Conference on Multimedia 2009
DOI: 10.1145/1631272.1631311
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RESound

Abstract: We present an interactive algorithm and system (RESound) for sound propagation and rendering in virtual environments and media applications. RESound uses geometric propagation techniques for fast computation of propagation paths from a source to a listener and takes into account specular reflections, diffuse reflections, and edge diffraction. In order to perform fast path computation, we use a unified ray-based representation to efficiently trace discrete rays as well as volumetric ray-frusta. RESound further … Show more

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Cited by 54 publications
(14 citation statements)
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References 34 publications
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“…In 2009, Taylor et al used techniques of computer graphics to combine the Uniform Theory of Diffraction (UTD) formulation with the ray-frustum procedure, which expands more frusta at defined edges and identifies covered sources in the shadow zone [Tay+09a;Tay+09b]. It is stated that this approach is able to achieve sufficiently high update rates for real-time applications using regular, multicore processors, which is an appealing feature for interactive outdoor environments.…”
Section: Acoustic Diffraction Modelsmentioning
confidence: 99%
“…In 2009, Taylor et al used techniques of computer graphics to combine the Uniform Theory of Diffraction (UTD) formulation with the ray-frustum procedure, which expands more frusta at defined edges and identifies covered sources in the shadow zone [Tay+09a;Tay+09b]. It is stated that this approach is able to achieve sufficiently high update rates for real-time applications using regular, multicore processors, which is an appealing feature for interactive outdoor environments.…”
Section: Acoustic Diffraction Modelsmentioning
confidence: 99%
“…Once rays are emitted from a sound source, those rays are propagated into the free space and interacted with obstacles according to specular and diffuse reflections or diffraction. The image-source methods 21,22 were proposed to calculate the specular reflection, and the Monte Carlo path tracing methods [23][24][25][26] were proposed to calculate the diffuse reflection. The uniform theory of diffraction 27 was used to describe the characteristics of waves, such as diffraction in the low-frequency band.…”
Section: Physically Based Sound Renderingmentioning
confidence: 99%
“…However, due to the We utilize a geometric-based sound path propagation method to implement the optimization-based approaches and generate the IR. The image-source method 21 and the Monte Carlo path tracing method 24 are used for generating specular reflection and diffuse reflection of sound paths. We also apply the uniform theory of diffraction 27 to describe the diffraction path.…”
Section: Environment Settingsmentioning
confidence: 99%
“…Sound rendering is regarded as a techniques to overcome these limitations by simulating and tracing the sound propagation paths between the listener and sound source. Sound rendering can be classified into two categories: the numerical method and the geometric method [14].…”
Section: Related Workmentioning
confidence: 99%
“…The numerical method solves the wave equation mathematically to process sound propagation [15,16,17]. The result of the numerical method is more accurate than the geometric method, but an interactive rate processing could not be achieved because of a huge amount of calculation cost [14]. For this reason, the numerical method has been used only for processing static scenes.…”
Section: Related Workmentioning
confidence: 99%