2014
DOI: 10.1109/tc.2013.178
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Resource Allocation in a Client/Server System for Massive Multi-Player Online Games

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Cited by 7 publications
(4 citation statements)
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“…Architecture-While the architecture and networked components used in each game can change, we identify that there are certain required architectural components when developing MMOG backends. Previous studies have suggested that the most suitable type of architecture to host MMOGs is the client-server model, due to its improved security and reliability [22,46]. Supported by the evidence in these studies, Athlos utilizes a generic client-server architecture, as shown in Figure 1.…”
Section: Methodsmentioning
confidence: 99%
“…Architecture-While the architecture and networked components used in each game can change, we identify that there are certain required architectural components when developing MMOG backends. Previous studies have suggested that the most suitable type of architecture to host MMOGs is the client-server model, due to its improved security and reliability [22,46]. Supported by the evidence in these studies, Athlos utilizes a generic client-server architecture, as shown in Figure 1.…”
Section: Methodsmentioning
confidence: 99%
“…The client/server architecture is the classic solution used in commercial game products, e.g., Quake, Ultima Online, and Minecraft (Briceño et al 2014). In this case, a single copy of the game state is maintained at the server-side.…”
Section: Client/server Architecturementioning
confidence: 99%
“…However, the major drawback of such an approach is that a centralized server could be the bottleneck of the system (Briceño et al 2014); moreover, the GSSE is a single point of failure. Furthermore, this architecture is not scalable with the number of players (Reis Cecin et al 2004).…”
Section: Client/server Architecturementioning
confidence: 99%
“…The host centric model is also called as request-response or clientserver model [234][235][236], where a client machine requests to receive items offered from a host (or server) machine. Specifically, when a client machine needs an item that belongs to this set, it sends a request to the host machine.…”
Section: Host Centricmentioning
confidence: 99%