Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445622
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Restraints as a Mechanic for Bodily Play

Abstract: This paper presents restraints -directly imposed restrictions on players' bodily movements, as a mechanic for bodily play in HCI.While this is a familiar mechanic in non-digital movement-based games, its potential in designing bodily play experiences in HCI has been scarcely explored. Three types of restraints observed in non-digital movement-based games, are explored here: fixating body parts, excluding body parts and depriving/manipulating bodily senses. Then, we investigate the experiential dynamics of rest… Show more

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Cited by 6 publications
(7 citation statements)
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“…The following sections explain how the elements function as standalone devices, while the minigames define the elements as part of a system. The game system was packed into a suitcase containing the following elements (see Figure 1): 10 light cubes, four laser lines (laser pointer + brightness sensor), two music cubes, a moving robot, three sets of restraint (Matjeka et al, 2021) cards and a camera.…”
Section: The Suitcasementioning
confidence: 99%
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“…The following sections explain how the elements function as standalone devices, while the minigames define the elements as part of a system. The game system was packed into a suitcase containing the following elements (see Figure 1): 10 light cubes, four laser lines (laser pointer + brightness sensor), two music cubes, a moving robot, three sets of restraint (Matjeka et al, 2021) cards and a camera.…”
Section: The Suitcasementioning
confidence: 99%
“…The restraint cards are based on the restraints (Matjeka et al, 2021) mechanic inferring restrictions on the players' bodily preconditions for action as part of the game's obstacles to overcome (Suits, 1978;Caillois, 2001). There are three types of restraints: exclusions of body parts, fixations of body parts, and deprivations/manipulation of bodily senses.…”
Section: Restraint Cardsmentioning
confidence: 99%
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“…The Human-Computer Interaction (HCI) game community is interested in designing Movement-based Games [3,12,19,23,29,33,34], partially because they offer mental and physical health benefits [1,4,15,20,28,31,33,38].…”
Section: Introductionmentioning
confidence: 99%