2019
DOI: 10.48550/arxiv.1906.11110
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Rethinking Formal Models of Partially Observable Multiagent Decision Making

Abstract: Multiagent decision-making problems in partially observable environments are usually modeled as either extensive-form games (EFGs) within the game theory community or partially observable stochastic games (POSGs) within the reinforcement learning community. While most practical problems can be modeled in both formalisms, the communities using these models are mostly distinct with little sharing of ideas or advances. The last decade has seen dramatic progress in algorithms for EFGs, mainly driven by the challen… Show more

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Cited by 7 publications
(9 citation statements)
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“…Common-Payoff FOSGs To describe GME clearly, we require a notational distinction between information that is known to all players and information that is not. Toward that end, we adapt our notation from the factored observation stochastic game (FOSG) formalism [18]. FOSGs closely resemble partially observable stochastic games (POSGs) [14] but take a more explicit approach to public knowledge.…”
Section: Notationmentioning
confidence: 99%
“…Common-Payoff FOSGs To describe GME clearly, we require a notational distinction between information that is known to all players and information that is not. Toward that end, we adapt our notation from the factored observation stochastic game (FOSG) formalism [18]. FOSGs closely resemble partially observable stochastic games (POSGs) [14] but take a more explicit approach to public knowledge.…”
Section: Notationmentioning
confidence: 99%
“…Our notation is based on that of factored observation games [36] which is a modification of partially observable stochastic games [27] that distinguishes between private and public observations. We consider a game with N = {1, 2, ..., N } agents.…”
Section: Notation and Backgroundmentioning
confidence: 99%
“…As explained in[36], it may be possible for agents to infer common knowledge beyond just public observations. However, doing this additional reasoning is inefficient both theoretically and practically.…”
mentioning
confidence: 99%
“…3 EFGs are a standard model of sequential decision-making, described, for example, in (Osborne and Rubinstein, 1994). Partiallyobservable stochastic games (Hansen, Bernstein, and Zilberstein, 2004) constitute an equally valid (Kovařík et al, 2019) 7. Debate error is the resulting deviation τ (q, w, o(w, t))…”
Section: The Debate Environmentmentioning
confidence: 99%