2020
DOI: 10.3390/info12010010
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Revealing Hidden Local Cultural Heritage through a Serious Escape Game in Outdoor Settings

Abstract: Escape Rooms are presently considered a very popular social entertainment activity, with increasing popularity in education field, since they are considered capable of stimulating the interest of players/students and enhancing learning. The combined game mechanics have led to blended forms of Escape Rooms, the Serious Escape Games (SEGs) and the hybrid type of Escape Rooms that uses Augmented Reality (AR)/Virtual Reality technology, a type that is expected to be widely used in the future. In the current study,… Show more

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Cited by 22 publications
(20 citation statements)
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“…There were fewer than 100 posts related to the event and some of these were by the same participants. This study contributes to the research on play in urban spaces by examining how games contribute to social interaction, urban exploration, and community awareness (Lindqvist et al, 2018;Pang et al, 2019;Fonseca et al, 2021;Tzima et al, 2021). The online posts and number of tasks completed by the 65 participants who participated in the prize draw demonstrate that people value fun, competitive games, and rewards afforded through locative play in public spaces (Papangelis et al, 2020).…”
Section: Discussionmentioning
confidence: 81%
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“…There were fewer than 100 posts related to the event and some of these were by the same participants. This study contributes to the research on play in urban spaces by examining how games contribute to social interaction, urban exploration, and community awareness (Lindqvist et al, 2018;Pang et al, 2019;Fonseca et al, 2021;Tzima et al, 2021). The online posts and number of tasks completed by the 65 participants who participated in the prize draw demonstrate that people value fun, competitive games, and rewards afforded through locative play in public spaces (Papangelis et al, 2020).…”
Section: Discussionmentioning
confidence: 81%
“…They encourage playful behavior by motivating people to discover places in their surroundings that they have not visited (Pang et al, 2019;Fonseca et al, 2021). Location-based games take place in the environment, promote citizen engagement, require exploration, and encourage physical activity (Kaczmarek et al, 2017;Broom and Flint, 2018;Pang et al, 2019;Fonseca et al, 2021;Tzima et al, 2021). However, in the same way that location-based games such as Pokémon GO lower social barriers and can be deployed to facilitate social interaction, they can also be used as a shield to avoid engagement with others in public spaces (Hjorth and Richardson, 2017).…”
Section: Location-based Gamesmentioning
confidence: 99%
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