“…Therefore, we assume that an Android 3D game application uses unique Android Activity. Each Activity specifies the lifecycle as the Android Activity Lifecycle [2], [5]. The concepts of Android 3D game lifecycle and Activity lifecycle can be considered as identical.…”
Section: Android 3d Game Lifecycle and Interruptionmentioning
confidence: 99%
“…1. Android Activity Lifecycle Model [2] An activity is changed to RUNNING state after returning from calling onResume(). Game users can interact with it as foreground screen.…”
Section: Android 3d Game Lifecycle and Interruptionmentioning
confidence: 99%
“…While many applications in personal computer can run at the same time, in Android platform, other applications or events can interrupt current application [1], [2]. An unavoidable interruption event makes the game pause or stop and game users cannot interact with Game User Interface (Game UI) although it is visible, partially visible or not.…”
Section: Introductionmentioning
confidence: 99%
“…They help the game system catch and control interruption events by triggering them when interruption events happen. However, Android lifecycle methods are not always triggered correctly in all cases [2].…”
“…Therefore, we assume that an Android 3D game application uses unique Android Activity. Each Activity specifies the lifecycle as the Android Activity Lifecycle [2], [5]. The concepts of Android 3D game lifecycle and Activity lifecycle can be considered as identical.…”
Section: Android 3d Game Lifecycle and Interruptionmentioning
confidence: 99%
“…1. Android Activity Lifecycle Model [2] An activity is changed to RUNNING state after returning from calling onResume(). Game users can interact with it as foreground screen.…”
Section: Android 3d Game Lifecycle and Interruptionmentioning
confidence: 99%
“…While many applications in personal computer can run at the same time, in Android platform, other applications or events can interrupt current application [1], [2]. An unavoidable interruption event makes the game pause or stop and game users cannot interact with Game User Interface (Game UI) although it is visible, partially visible or not.…”
Section: Introductionmentioning
confidence: 99%
“…They help the game system catch and control interruption events by triggering them when interruption events happen. However, Android lifecycle methods are not always triggered correctly in all cases [2].…”
“…Other studies - [4] and [5] that include the clear distinction between the platforms, concentrate on some narrow topic. On the other side, there are different iOS testing checklists, mind maps, blogs etc.…”
Section: Introduction According To Clearwater Technology Mobile Compumentioning
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