2023
DOI: 10.33830/jp.v24i1.3673.2023
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Review on Gamification in e-learning: Effects and Challenges

Senthil kumaran V,
Nithiya Shri M,
Harini A

Abstract: Information technology has brought us a great deal of technological advancement, opening up endless possibilities for distance education. E-Learning platforms make it possible to connect people around the globe. Using the various technologies that are available, Gamification enhances the performance of e-learning platforms. Gamification of e-learning platforms helps in providing an engaging learning experience for users of all ages. Applying gamification in a non-gaming environment motivates students and also … Show more

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Cited by 2 publications
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“…The application of gamification in learning has an influence on increasing their motivation and involvement during the teaching and learning process. The positive impact of gamification on student behavior and learning outcomes, including affective, cognitive, behavioral, and performance or others (Nurtanto et al, 2021;Senthil Kumaran V et al, 2023). In the implementation of gamification game elements such as points, leaderboards, are provided to learners for a better e-learning experience (Alsawaier, 2018;Inangil et al, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…The application of gamification in learning has an influence on increasing their motivation and involvement during the teaching and learning process. The positive impact of gamification on student behavior and learning outcomes, including affective, cognitive, behavioral, and performance or others (Nurtanto et al, 2021;Senthil Kumaran V et al, 2023). In the implementation of gamification game elements such as points, leaderboards, are provided to learners for a better e-learning experience (Alsawaier, 2018;Inangil et al, 2022).…”
Section: Introductionmentioning
confidence: 99%