1998
DOI: 10.1177/104687819802900413
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“…[4] is a great example of how the relationship between the AI and the player can be moderated by the game. The game Creatures [5] or the famous Tamagotchi [3] produced relatable avatars, and the NPCs in games such as Skyrim [8] provide a lived-in feeling to the world. Games such as Minecraft, Diablo, or RimWorld, showcase how PCG can provide the player with nearly endless worlds to explore [2].…”
mentioning
confidence: 99%
“…[4] is a great example of how the relationship between the AI and the player can be moderated by the game. The game Creatures [5] or the famous Tamagotchi [3] produced relatable avatars, and the NPCs in games such as Skyrim [8] provide a lived-in feeling to the world. Games such as Minecraft, Diablo, or RimWorld, showcase how PCG can provide the player with nearly endless worlds to explore [2].…”
mentioning
confidence: 99%