2019
DOI: 10.3389/fpsyt.2019.00802
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Revising Computerized Therapy for Wider Appeal Among Adolescents: Youth Perspectives on a Revised Version of SPARX

Abstract: Background: The way in which computerized therapy is presented may be important for its uptake. We aimed to explore adolescents’ views on the appeal of a tested computerized cognitive behavioral therapy (CCBT) for depression (SPARX), and a revised version (SPARX-R). The versions were similar but while SPARX is presented explicitly as a treatment for depression, SPARX-R is presented as providing skills that could be useful for young people for when they were depressed, down, angry, or stressed. Methods: We held… Show more

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Cited by 12 publications
(7 citation statements)
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“…7,8 Earlier research with culturally diverse adolescents in New Zealand (NZ) has demonstrated that teens consider mental distress common and yet consider it normal to only seek help in crisis situations. 8,12,13 Consistent with international research, NZ adolescents reported that they face barriers to mental health support, including not recognising distress as a health need that they could get help for, feeling too hopeless, uncertain or embarrassed to seek help, and more external barriers such as lack of face-to-face treatment, delays in receiving help, or a poor fit with available therapists. 8,12,13 Youth centred research demonstrates that adolescents make use of a variety of digital tools to support their mental state, such as posting on social media and watching videos or playing video games.…”
Section: Introductionmentioning
confidence: 64%
“…7,8 Earlier research with culturally diverse adolescents in New Zealand (NZ) has demonstrated that teens consider mental distress common and yet consider it normal to only seek help in crisis situations. 8,12,13 Consistent with international research, NZ adolescents reported that they face barriers to mental health support, including not recognising distress as a health need that they could get help for, feeling too hopeless, uncertain or embarrassed to seek help, and more external barriers such as lack of face-to-face treatment, delays in receiving help, or a poor fit with available therapists. 8,12,13 Youth centred research demonstrates that adolescents make use of a variety of digital tools to support their mental state, such as posting on social media and watching videos or playing video games.…”
Section: Introductionmentioning
confidence: 64%
“…These can be adapted to digital formats, which offer a wider reach to large groups of children, as long as they can access online platforms, predominantly through their schools [57]. It has been shown that the appeal of digital interventions such as based on casual video games [58,59] increases children's engagement and uptake [60]. Co-design with young people enhances their appeal [61].…”
Section: Discussionmentioning
confidence: 99%
“…Co-design with young people enhances their appeal [61]. These interventions can be implemented in advance of stressful experiences such as exams [62] and in response to stressors [58,63].…”
Section: Discussionmentioning
confidence: 99%
“…However, adolescents have also expressed the need for a range and choice of digital and face‐to‐face supports. Indeed, recent analyses indicate that the inclusion of games or game elements will increase appeal among some users while decreasing appeal among others, highlighting that diverse approaches are necessary and ‘one size will not fit all’, even among those with similar demographic characteristics and similar mental health needs (Fleming, Stasiak, et al, 2019).…”
Section: Sparxmentioning
confidence: 99%
“…A revised version of SPARX (‘SPARX‐R’) was developed for universal use, for example in school health classes (Fleming, Stasiak, et al, 2019), and was shown to be effective in preventing the onset of depression in a large study in Australia (Perry et al, 2017). This is one of the first e‐therapy trials to show a depression prevention intervention effect (Perry et al, 2017).…”
Section: Use In Practicementioning
confidence: 99%