2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2021
DOI: 10.1109/vrw52623.2021.00071
|View full text |Cite
|
Sign up to set email alerts
|

Revisiting Audiovisual Rotation Gains for Redirected Walking

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(11 citation statements)
references
References 5 publications
0
3
0
Order By: Relevance
“…The rotational redirection detection threshold range of the visual attractor with the auditory stimulus is similar to that of the visual attractor (Nilsson et al 2016). Even with visibility limited by dense fog, visual information still predominantly affects redirection performance, whereas auditory stimulus does not influence it (Junker et al 2021). Additionally, when a scent and olfactory display coexisted under a directional mismatch, users could not distinguish the actual scent direction owing to visual information interference (Tsai et al 2021).…”
Section: Intermittent Reorientation-necessary Situationsmentioning
confidence: 82%
See 2 more Smart Citations
“…The rotational redirection detection threshold range of the visual attractor with the auditory stimulus is similar to that of the visual attractor (Nilsson et al 2016). Even with visibility limited by dense fog, visual information still predominantly affects redirection performance, whereas auditory stimulus does not influence it (Junker et al 2021). Additionally, when a scent and olfactory display coexisted under a directional mismatch, users could not distinguish the actual scent direction owing to visual information interference (Tsai et al 2021).…”
Section: Intermittent Reorientation-necessary Situationsmentioning
confidence: 82%
“…Therefore, we hypothesized that the use of nonvisual attractors increases the levels of manipulation perception and VR sickness, as these attractors allow for wider and longer visual observation of the manipulated virtual scenes. In addition, our use of a rotation gain above the threshold level reported in previous studies on redirected walking using audio stimulation (Junker et al 2021;Nilsson et al 2016) may also contribute to VR sickness and manipulation perception. However, our V, A, and O stimuli were matched to the task context and snack object characteristics that the user seeks.…”
Section: Overt Reorientation Techniquesmentioning
confidence: 83%
See 1 more Smart Citation
“…proach is to provide the user with spatialized auditory feedback from virtual object(s) that is consistent with visual manipulation [4]- [6]. This approach is based on a phenomenon in which the consistency of the auditory and visual cues makes it more likely to perceive the rotation of the entire VE as self-motion [7].…”
mentioning
confidence: 99%
“…This approach is based on a phenomenon in which the consistency of the auditory and visual cues makes it more likely to perceive the rotation of the entire VE as self-motion [7]. However, the results of those studies show a limited effect of auditory cues; while one study showed an expanded range of DTs [4], two others showed no differences in DTs between usage with and without auditory feedback [5], [6]. Nilsson et al [5] suggested that the reason for such a limited effect is that vision is generally superior to audition when estimating spatial locations of objects [8].…”
mentioning
confidence: 99%