1997
DOI: 10.1145/262391.262398
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Rio

Abstract: A multimedia object server must be ready to handle a variety of media object types (video, audio, image, 3D interactive, etc.) as well as non real-time workload. Even when a homogeneous set of object types are maintained in the store (e.g., all videos) the storage system workload is generally quite variable due to the need to provide for example, VCR functionality, multiple playout rates, different resolution levels for the same objects, etc. Attempting to carefully layout data and optimally schedule delivery … Show more

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Cited by 30 publications
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