“…Play serves as a catalyst for curiosity, initiative, investigation, innovation, and creativity (Alexander, Johnson, & Kelley, ). Further, play (e.g., puzzles, blocks, flashcards, video and internet games) facilitates knowledge development and interest in math and science (Maltese, Melki, & Wiebke, ; McGee & Perman, ; Strayhorn, ). For play to be an effective tool for learning, however, it needs to be incentivized, encouraged, and intentional.…”