Proceedings. Visualization '97 (Cat. No. 97CB36155)
DOI: 10.1109/visual.1997.663860
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ROAMing terrain: Real-time Optimally Adapting Meshes

Abstract: July 1997This is a preprint of a paper intended for publication in a journal or proceedings. Since changes may be made before publication, this preprint is made available with the understanding that it will not be cited or reproduced without the permission of the author. PREPRINTThis paper was prepared for submittal to the DISCLAIMER This document was prepared as an account of work sponsored by an agency of the United States Government. Neither the United States Government nor the University of California nor … Show more

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Cited by 350 publications
(339 citation statements)
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“…Output-sensitive computation: Our progressive decomposition algorithm performs work proportionate to the compressed (approximated) output size. This is similar to the best algorithms in more specialized settings such as viewdependent optimization [15,7], multiresolution surface editing [11,31], and multiresolution painting [2], yet provides a kind of generic "plug in" architecture that eases the addition of new manipulation operations. 2.…”
Section: Introductionmentioning
confidence: 85%
See 1 more Smart Citation
“…Output-sensitive computation: Our progressive decomposition algorithm performs work proportionate to the compressed (approximated) output size. This is similar to the best algorithms in more specialized settings such as viewdependent optimization [15,7], multiresolution surface editing [11,31], and multiresolution painting [2], yet provides a kind of generic "plug in" architecture that eases the addition of new manipulation operations. 2.…”
Section: Introductionmentioning
confidence: 85%
“…where the a n, j and b n, j are weights derived from the dyadic rationals (see [7]). This can be extended to include the displacements by the recurrence…”
Section: Dyadic Spline Representationmentioning
confidence: 99%
“…For the generation of viewdependent LOD the triangles are dynamically selected using the current time step´s view parameter and the view dependent error tolerance (Bao et al 2004). Examples for continuous LOD algorithm with given error tolerance are (Lindstrom et al 1996;Duchaineau et al 1997;Balmelli et al 1998;Rottger et al 1998;Gerstner 1999;Pajarola et al 2002). For out-of-core visualization Lindstrom and Pascucci (2002) describes rendering methods based on quadtrees.…”
Section: Terrain Data and Processingmentioning
confidence: 99%
“…Duchaineau et al [10] have proposed performing incremental view-dependent sequential triangle strips for terrains. Their underlying mesh representation is a triangle bintree and as triangles are split or merged, these changes are reflected in the triangle strips for the previous frame.…”
Section: A Brief Survey Of Triangle Strips and Related Data-structuresmentioning
confidence: 99%