“…After excluding studies involving training conducted not in a seated position [ 1 , 24 – 29 ], proposition and verification of novel technologies and algorithms [ 22 , 30 – 37 ], single passive training [ 5 , 38 , 39 ], proposition and verification of novel robots [ 8 , 16 – 19 , 40 – 45 ], single subject [ 46 ], conference papers merged into peer-reviewed journals [ 47 – 49 ], and analyzing the biomechanics of ankle joints [ 11 , 12 , 50 , 51 ], a total of 21 studies were finally selected with 311 patients involved; of them, 13 studies applied a single group while another eight studies used different groups for comparison to verify the therapeutic effect. Virtual-reality (VR) game training was applied in 19 studies, while two studies used proprioceptive neuromuscular facilitation (PNF) training, as shown in Table 1 .…”