2018 IEEE Global Engineering Education Conference (EDUCON) 2018
DOI: 10.1109/educon.2018.8363487
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Robotics tips and tricks for inclusion and integration of students

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Cited by 26 publications
(11 citation statements)
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“…Several of the papers explored in this mapping focused their research goals on the application of such a technology to achieve STEAM‐related competencies [51,61,78], and especially on the possibility of using such technology, to achieve different competencies in preuniversity education [61,78,79]. They provide different examples of the benefits of low‐cost robots [35,52,76,86,87,93,97], open hardware and software proposals, or other kinds of manufacturing technologies [51]. Benefits related to the methodological application: In the context of STEAM Education, active methodologies have been very popular because of their benefits [46].…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
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“…Several of the papers explored in this mapping focused their research goals on the application of such a technology to achieve STEAM‐related competencies [51,61,78], and especially on the possibility of using such technology, to achieve different competencies in preuniversity education [61,78,79]. They provide different examples of the benefits of low‐cost robots [35,52,76,86,87,93,97], open hardware and software proposals, or other kinds of manufacturing technologies [51]. Benefits related to the methodological application: In the context of STEAM Education, active methodologies have been very popular because of their benefits [46].…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
“…Taking this into account, it is normal that several of the papers were more focused on the methodology followed and the associated benefits. Of these, several are related to PrBL [24,30,31,38,61,64,65,81,85,87,90,109,111,112], PBL [49,73,76,93], or ChBL [20,21,26]. In addition, some studies state that this type of methodological innovation requires training [11,74,104], and specific curricular changes [49,73,76,93], so it is necessary to adapt the learning pathways judging from an institutional point of view. Benefits related to the acquisition of specific competencies: As this study explores STEAM Education, it is normal to find studies related to the competencies commonly associated with STEAM Education, such as computational thinking, problem‐solving, critical thinking, programming, computing and design skills, interdisciplinary skills, computers science autonomy, autonomous learning, negotiating skills, and social abilities.…”
Section: Research Outcomes and Discussionmentioning
confidence: 99%
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