2012
DOI: 10.1097/npt.0b013e3182566f3f
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Robots Integrated With Virtual Reality Simulations for Customized Motor Training in a Person With Upper Extremity Hemiparesis

Abstract: Background and Purpose A majority of studies examining repetitive task practice facilitated by robots for the treatment of upper extremity paresis utilize standardized protocols applied to large groups. Others utilize interventions tailored to patients but don't describe the clinical decision making process utilized to develop and modify interventions. This case report will describe a robot-based intervention customized to match the goals and clinical presentation of a gentleman with upper extremity hemiparesi… Show more

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Cited by 30 publications
(18 citation statements)
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“…AD demonstrated motor skill development when performing the piano training simulation as measured by fractionation changes (see Figure 1(b)) in a pattern comparable to our subjects with chronic stroke [15,18] despite her lower level of active finger movement at the beginning of the study. She demonstrated comparable improvements in accuracy when performing the Monkey Business simulation as well.…”
Section: Discussionsupporting
confidence: 69%
See 1 more Smart Citation
“…AD demonstrated motor skill development when performing the piano training simulation as measured by fractionation changes (see Figure 1(b)) in a pattern comparable to our subjects with chronic stroke [15,18] despite her lower level of active finger movement at the beginning of the study. She demonstrated comparable improvements in accuracy when performing the Monkey Business simulation as well.…”
Section: Discussionsupporting
confidence: 69%
“…[15] Our approach to initiating training with facilitation from the Cybergrasp and weaning this facilitation over the course of the intervention is described in detail in our case report on a patient with chronic stroke. [18] Space Pong targets the control of mass finger flexion and extension. The subjects control a pong paddle using flexion and extension of the fingers measured with a CyberGlove, playing a game against the computer.…”
Section: Methodsmentioning
confidence: 99%
“…The advantage of this task is that the instrumentation allows for calibrating the force demands to accommodate minimal voluntary movements available to the subjects while still preserving meaningful visual feedback. [32] This incorporates principles of motor learning to enhance its efficacy as a training tool. This task was used as both a training task and an outcome measure (see below).…”
Section: Methodsmentioning
confidence: 99%
“…Interest in rehabilitation technology is related to the potential for VR to provide more intensive training environments than are usually available during post-stroke Submitted rehabilitation to promote better motor recovery [2], [3]. Advantages of using VR technology include the ability to create training opportunities incorporating salient motor tasks that need to be re-acquired post-stroke and to manipulate task difficulty and feedback for effective, individualized motor learning paradigms [4]- [6].…”
Section: Introductionmentioning
confidence: 99%