2014
DOI: 10.3390/s140712023
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Robust Arm and Hand Tracking by Unsupervised Context Learning

Abstract: Hand tracking in video is an increasingly popular research field due to the rise of novel human-computer interaction methods. However, robust and real-time hand tracking in unconstrained environments remains a challenging task due to the high number of degrees of freedom and the non-rigid character of the human hand. In this paper, we propose an unsupervised method to automatically learn the context in which a hand is embedded. This context includes the arm and any other object that coherently moves along with… Show more

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Cited by 9 publications
(5 citation statements)
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References 48 publications
(79 reference statements)
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“…Considering previous works, we can find some publicly available datasets containing annotated hands [2,3], faces [4] and both [5,6]. The Autonomy [6] dataset stands out among them since it includes new data and combines multiple other datasets with annotated hands and faces that conform to the same annotation standard, totaling 50,365 images.…”
Section: Related Workmentioning
confidence: 99%
“…Considering previous works, we can find some publicly available datasets containing annotated hands [2,3], faces [4] and both [5,6]. The Autonomy [6] dataset stands out among them since it includes new data and combines multiple other datasets with annotated hands and faces that conform to the same annotation standard, totaling 50,365 images.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, Liu et al [17] presented a full-body human motion tracking system using exemplar-based conditional particle filter. Similarly, Spruyt et al [18], presented an unsupervised method to automatically learn the context in which a hand was placed. Adams et al [19] used a Kinect sensor and a high-fidelity virtual world interface to acquire the depth image of the scene.…”
Section: Review Of Limb Motion Tracking Systemsmentioning
confidence: 99%
“…This goal is tackled with various approaches in the state of the art, using different data inputs and strategies. HT has been extensively applied in a number of fields: gestural interfaces, virtual environments and videogames are only few examples of the areas where it is gradually becoming a key-factor [ 9 , 10 , 11 , 12 ]. Application of HT techniques to help impaired people, including BP, in a number of everyday life problems makes no exception [ 13 , 14 , 15 ].…”
Section: Introductionmentioning
confidence: 99%