Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games 2015
DOI: 10.1145/2822013.2822020
|View full text |Cite
|
Sign up to set email alerts
|

Robust balance shift control with posture optimization

Abstract: In this paper we present a control framework which creates robust and natural balance shifting behaviours during standing. Given high-level features such as the position of the center of mass projection and the foot configurations, a kinematic posture satisfying these features is synthesized using online optimization. The physics-based control framework of the system calculates internal joint torques that enable tracking the optimized posture together with balance and pelvis control. Our system results in a ve… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2017
2017
2017
2017

Publication Types

Select...
2

Relationship

2
0

Authors

Journals

citations
Cited by 2 publications
(2 citation statements)
references
References 33 publications
0
2
0
Order By: Relevance
“…Due to the density of the crowd, however, such collisions are likely to occur. We are currently investigating a method employing physics-based characters that follows our torso planning method [43]. Such a system would be able to respond to collisions in a physically correct way, and be used to plan lower-body motion.…”
Section: Discussionmentioning
confidence: 99%
“…Due to the density of the crowd, however, such collisions are likely to occur. We are currently investigating a method employing physics-based characters that follows our torso planning method [43]. Such a system would be able to respond to collisions in a physically correct way, and be used to plan lower-body motion.…”
Section: Discussionmentioning
confidence: 99%
“…A balance shift controller, which is the previous version of our approach, has been presented at Motion In Games 2015. That work focuses on balance shifting behaviours during standing, which is also formed of a kinematic posture optimizer and a physics‐based control framework. In this work, we improved the optimization technique such that it enables control on the vertical movement of the character COM and eliminates the need for devising a separate knee bending strategy.…”
Section: Related Workmentioning
confidence: 99%