2017
DOI: 10.4204/eptcs.256.9
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Robust Exponential Worst Cases for Divide-et-Impera Algorithms for Parity Games

Abstract: The McNaughton-Zielonka divide et impera algorithm is the simplest and most flexible approach available in the literature for determining the winner in a parity game. Despite its theoretical exponential worst-case complexity and the negative reputation as a poorly effective algorithm in practice, it has been shown to rank among the best techniques for the solution of such games. Also, it proved to be resistant to a lower bound attack, even more than the strategy improvements approaches, and only recently a fam… Show more

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Cited by 6 publications
(8 citation statements)
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References 47 publications
(74 reference statements)
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“…These lower bounds are resistant against techniques like inflation, compression and SCC decomposition, even when applied to each recursive call. Observing that the lower bound of Friedmann can be defeated using memoization, since the number of distinct solved subgames is polynomial, Benerecetti et al proposed a lower bound [5] that is resilient against memoization as well as the other techniques. Their priority promotion algorithm [4] solves these three lower bounds in polynomial time, although this requires inflation for Gazda's lower bound.…”
Section: Discussionmentioning
confidence: 99%
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“…These lower bounds are resistant against techniques like inflation, compression and SCC decomposition, even when applied to each recursive call. Observing that the lower bound of Friedmann can be defeated using memoization, since the number of distinct solved subgames is polynomial, Benerecetti et al proposed a lower bound [5] that is resilient against memoization as well as the other techniques. Their priority promotion algorithm [4] solves these three lower bounds in polynomial time, although this requires inflation for Gazda's lower bound.…”
Section: Discussionmentioning
confidence: 99%
“…Their priority promotion algorithm [4] solves these three lower bounds in polynomial time, although this requires inflation for Gazda's lower bound. For the original algorithm, two exponential lower bounds are known [5,6]. For the variations of priority promotion, in particular for the delayed promotion policy [5], no lower bound has been published in the literature.…”
Section: Discussionmentioning
confidence: 99%
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“…Indeed, if Eve follows such a strategy, then eventually all outputs in the 0register games are 0. Among well-known parity games with register-index 0 are the example games for which strategy improvement and divide-and-conquer algorithms exhibit worst-case complexity [BDM17,Fri09].…”
Section: 2mentioning
confidence: 99%
“…When vertices from a higher α-region are attracted to tangles of player α, progress for player α is reset. Zielonka's algorithm also has no mechanism to store tangles and games that are exponential for Zielonka's algorithm, such as in [4], are trivially solved by tangle learning.…”
Section: Zielonka's Recursive Algorithmmentioning
confidence: 99%