“…By averaging the displacement of the vertices upon extraction, and by repeatedly embedding the same message many times over a map, the watermarks produced by the method are resistant against additive random noise, As a watermarking target, a three-dimensional (3D) polygonal mesh is somewhat similar to a 2D vector map; both are defined as a set of vertices (with either 2D or 3D coordinate values) and their connectivity. There are algorithms for watermarking 3D meshes [19,20,13,1,29,24,28,32,30,5,23]. These algorithms alter either vertex coordinate or vertex connectivity of the meshes for watermarking.…”