2013
DOI: 10.1145/2508363.2508412
|View full text |Cite
|
Sign up to set email alerts
|

Robust realtime physics-based motion control for human grasping

Abstract: Figure 1: Realtime generation of physics-based motion control for human grasping: (left) automatic grasping of objects with different shapes, weights, frictions, and spatial orientations; (right) performance interfaces: acting out the desired grasping motion in front of a single Kinect. AbstractThis paper presents a robust physics-based motion control system for realtime synthesis of human grasping. Given an object to be grasped, our system automatically computes physics-based motion control that advances the … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
5

Citation Types

0
46
0

Year Published

2014
2014
2022
2022

Publication Types

Select...
4
4
2

Relationship

0
10

Authors

Journals

citations
Cited by 90 publications
(46 citation statements)
references
References 24 publications
0
46
0
Order By: Relevance
“…Hand animation for virtual characters can be reconstructed from image based [Zhao et al 2012;, marker based [Kang et al 2012;Wheatland et al 2013], and glove based [Wang and Neff 2013;Huenerfauth and Lu 2010;Griffin et al 2000;Hu et al 2004;Menon et al 2003;Steffen et al 2011] motion capture techniques, or synthesized using physics knowledge [Zhao et al 2013;Liu 2008;2009;Ye and Liu 2012], data-driven [Jörg et al 2012;ElKoura and Singh 2003] or rule-based methods [Zhu et al 2012]. However, despite all the hand motion acquisition and generation research, little hand motion perception work has been conducted.…”
Section: Related Workmentioning
confidence: 99%
“…Hand animation for virtual characters can be reconstructed from image based [Zhao et al 2012;, marker based [Kang et al 2012;Wheatland et al 2013], and glove based [Wang and Neff 2013;Huenerfauth and Lu 2010;Griffin et al 2000;Hu et al 2004;Menon et al 2003;Steffen et al 2011] motion capture techniques, or synthesized using physics knowledge [Zhao et al 2013;Liu 2008;2009;Ye and Liu 2012], data-driven [Jörg et al 2012;ElKoura and Singh 2003] or rule-based methods [Zhu et al 2012]. However, despite all the hand motion acquisition and generation research, little hand motion perception work has been conducted.…”
Section: Related Workmentioning
confidence: 99%
“…After extraction to motion features, the next job is to identify corresponding actions which contains characteristics of these movements. In order to satisfy the visual rationality, the system can generate the action which conforms to the physical law [3][4][5]. Sequence of actions can be considered as trajectory in the model parameter space, and each different action category can be grouped into a subset of the model parameter space.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, ] framed the problem of capturing high-contact sequences from a multi-camera video stream as an offline optimization using a physics-based motion controller. [Zhao et al 2013] used a combination of kinematic reference posing and physics-driven control to create rich motions for a human hand. A common limitation of such motion capture methods is they can not be easily retargeted to different hand morphologies (e.g., to a three-fingered claw as in Fig.…”
Section: Related Workmentioning
confidence: 99%