Proceedings of the 4th International Conference on Foundations of Digital Games 2009
DOI: 10.1145/1536513.1536556
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Robust resource allocation in a massive multiplayer online gaming environment

Abstract: The environment considered in this research is a massive multiplayer online gaming (MMOG) environment. Each user controls an avatar (an image that represents and is manipulated by a user) in a virtual world and interacts with other users. An important aspect of MMOG is maintaining a fair environment among users (i.e., not give an unfair advantage to users with faster connections or more powerful computers). The experience (either positive or negative) the user has with the MMOG environment is dependent on how … Show more

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Cited by 19 publications
(9 citation statements)
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“…Much recent work focuses on (soft) QoS guarantees for MMOG operation [10,3,22]. Wong [22] proposes a resource provisioning algorithm with QoS guarantees, but considers only networking aspects, whereas we focus on maintaining QoS even during total resource failures.…”
Section: Related Workmentioning
confidence: 99%
“…Much recent work focuses on (soft) QoS guarantees for MMOG operation [10,3,22]. Wong [22] proposes a resource provisioning algorithm with QoS guarantees, but considers only networking aspects, whereas we focus on maintaining QoS even during total resource failures.…”
Section: Related Workmentioning
confidence: 99%
“…Recent work focuses on (soft) QoS guarantees for MMOG operation [3,10,21]. Wong [21] proposes a resource provisioning algorithm with QoS guarantees, but considers only networking aspects, whereas we consider here more resource types and a more realistic cloud model [15].…”
Section: Sla-based Operation Of Mmogsmentioning
confidence: 99%
“…Wong [21] proposes a resource provisioning algorithm with QoS guarantees, but considers only networking aspects, whereas we consider here more resource types and a more realistic cloud model [15]. Briceno et al [3] study resource allocation for MMOGs but, unlike our work, consider only computational requirements and use a simplified workload model (not traces from a real MMOG). Lee and Chen [10] investigate MMOG server consolidation techniques, focusing on the energy consumption; our study complements theirs.…”
Section: Sla-based Operation Of Mmogsmentioning
confidence: 99%
“…In the stochastic model, the resulting optimization would be a probability based on the PMFs of each task. Like in the unit commitment problem, both genetic algorithms [18], [23] and particle swarm optimizations [23] have been used. In addition, many other heuristics have been used such as Tabu [18], [23], simulated annealing [18], and k-percent best [24], [25].…”
Section: Heuristic Based Approaches To Resource Allocation In Commentioning
confidence: 99%