“…In particular, to display 3D scenes on the user's terminal with satisfactory quality and in real time, the impact of packet losses and transmission delays on the decoding process need to be explored. Typically, reliable or error-resilient transmission can be achieved by pre-processing techniques such as data partitioning [7,17,27], post-processing techniques such as error-concealment, and networkoriented techniques such as forward error correction [2,6,4] and retransmission techniques [3,5,8,9,14]. All these techniques address efficient transmission of 3D data separately.…”