2020
DOI: 10.31219/osf.io/nh5jq
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Role-Playing Game (RPG) Interaction Patterns Summary Diagrams Based on Avedon (1974) Interaction Patterns by Hawkes-Robinson 20140218d-rev20191201f1.pdf

Abstract: Avedon's 1974 Interaction analysis has been very useful in explaining and developing role-playing games for various intervention goals. I created a "cheat sheet" that summarizes many pages of the concepts into one page, with specific notes for all role-playing game formats as per the Hawkes-Robinson RPG Model.

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“…Finally, the increasing popularity of role-playing games (RPG), from tabletop RPGs such as Dungeons and Dragons to video game RPGs and massively multiplayer online RPGs (MMORPGs), holds potential in its integration with psychodramatic techniques within already established gaming communities. The relationship between RPGs and psychodrama elements such as creativity is explored in Corrêa ( 137 ) and may see future work in attempts to integrate elements of RPGs with psychotherapy and psychodrama ( 138 , 139 ).…”
Section: Discussionmentioning
confidence: 99%
“…Finally, the increasing popularity of role-playing games (RPG), from tabletop RPGs such as Dungeons and Dragons to video game RPGs and massively multiplayer online RPGs (MMORPGs), holds potential in its integration with psychodramatic techniques within already established gaming communities. The relationship between RPGs and psychodrama elements such as creativity is explored in Corrêa ( 137 ) and may see future work in attempts to integrate elements of RPGs with psychotherapy and psychodrama ( 138 , 139 ).…”
Section: Discussionmentioning
confidence: 99%
“…Of the five opinion pieces, Ascherman (Ascherman, 1993) highlights the potential negative effects of the use of unstructured TRPGs in hospitalized adolescents. Hawkes-Robinson (Hawkes-Robinson, 2008, 2016) and Franco (Franco, 2016) commented on the benefits of using different forms of RPG for demands in recreational (Hawkes-Robinson, 2016) and narrative therapies (Franco, 2016). Finally, Scudder (Scudder, 2018) reflected on the potential benefits of D&D for anxiety disorders while describing the creation of a gaming campaign (a continuing storyline or set of adventures, typically involving the same characters).…”
Section: Resultsmentioning
confidence: 99%