2020
DOI: 10.3389/frvir.2020.581920
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Roles of the Retinotopic and Environmental Frames of Reference on Vection

Abstract: Humans perceive self-motion using multisensory information, while vision has a dominant role as is utilized in virtual reality (VR) technologies. Previous studies reported that visual motion presented in the lower visual field (LoVF) induces stronger illusion of self-motion (vection) as compared with the upper visual field (UVF). However, it was still unknown whether the LoVF superiority in vection was based on the retinotopic frame, or rather related to the environmental frame of reference. Here, we investiga… Show more

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Cited by 4 publications
(3 citation statements)
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“…Furthermore, previous studies have demonstrated that optical flow in the LVF induces stronger vection than that in the upper visual field (UVF) [6,7,13]. Studies suggest the LVF has greater utility than the UVF, such as in the estimation of heading direction [14], spatial resolution [15], motion perception/sensitivity [16], and mismatch negativity to visual motion [17].…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, previous studies have demonstrated that optical flow in the LVF induces stronger vection than that in the upper visual field (UVF) [6,7,13]. Studies suggest the LVF has greater utility than the UVF, such as in the estimation of heading direction [14], spatial resolution [15], motion perception/sensitivity [16], and mismatch negativity to visual motion [17].…”
Section: Related Workmentioning
confidence: 99%
“…Although we requested participants to look deep into the virtual environment, it is difficult to ensure that gaze was constrained in depth without eye tracking. It is possible that eye movements may influence experiences of the virtual environment by modifying the pattern of retinal motion generated by optic flow (Kim and Khuu, 2014;Fujimoto and Ashida, 2020). Therefore, it would be advantageous to assess whether vestibular-mediated gaze holding in depth might also influence the effect of linear gain on perceived scene instability, presence and cybersickness.…”
Section: Potential Limitationsmentioning
confidence: 99%
“…This suggests weaker roll CV to be perceived when participants adopt an upright viewing position as compared to a supine position. A review of literature indicates that most behavioral studies on vection instructed their participants to observe visual stimulation only in upright positions (Kim and Khuu, 2014;Chen et al, 2016;Palmisano and Riecke, 2018;Keshavarz et al, 2019;Fujimoto and Ashida, 2020;Weech et al, 2020). Specifically, most past research on effects of velocity on CV only asked participants to adopt an upright viewing position (Brandt et al, 1973;Held et al, 1975;Ujike et al, 2004).…”
Section: Introductionmentioning
confidence: 99%