2014
DOI: 10.1007/s00182-014-0430-1
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Roughly weighted hierarchical simple games

Abstract: Hierarchical simple games -both disjunctive and conjunctive -are natural generalizations of simple majority games. They take their origin in the theory of secret sharing. Another important generalization of simple majority games with origin in economics and politics are weighted and roughly weighted majority games. In this paper we characterize roughly weighted hierarchical games identifying where the two approaches coincide.

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Cited by 3 publications
(2 citation statements)
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“…Weak separability allows the hyperplane to intersect the two sets being separated, while neat separability demands that any such intersection be the same for both sets; these notions play roles in the theory of roughly weighted simple games (see [13], [14] and [29]), and of generalized scoring rules for multicandidate elections (see [5], [30] and [31]), respectively.…”
Section: Weighted Hamming Distance and Two Characterizations Of Weighmentioning
confidence: 99%
“…Weak separability allows the hyperplane to intersect the two sets being separated, while neat separability demands that any such intersection be the same for both sets; these notions play roles in the theory of roughly weighted simple games (see [13], [14] and [29]), and of generalized scoring rules for multicandidate elections (see [5], [30] and [31]), respectively.…”
Section: Weighted Hamming Distance and Two Characterizations Of Weighmentioning
confidence: 99%
“…This is a much broader class of games than weighted games which includes, for example, conjunctive and disjunctive hierarchical games which appear as the access structures of popular secret sharing schemes (Simmons, 1990;Tassa, 2007). Both disjunctive and conjunctive hierarchical games are seldom weighted (Gvozdeva et al, 2013) or even roughly weighted (Hameed and Slinko, 2015). Freixas and Puente (2008) studied conjunctive hierarchical games (under the name of games with a minimum) and found that their dimension grows linearly in the number of players and asked whether or not in the class of complete games the dimension can grow polynomially or even exponentially.…”
Section: Introductionmentioning
confidence: 99%