2006 IEEE Symposium on Interactive Ray Tracing 2006
DOI: 10.1109/rt.2006.280213
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RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs

Abstract: We present an efficient approach for interactive ray tracing of deformable or animated models. Unlike many of the recent approaches for ray tracing static scenes, we use bounding volume hierarchies (BVHs) instead of kd-trees as the underlying acceleration structure. Our algorithm makes no assumptions about the simulation or the motion of objects in the scene and dynamically updates or recomputes the BVHs. We also describe a method to detect BVH quality degradation during the simulation in order to determine wh… Show more

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Cited by 84 publications
(87 citation statements)
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References 37 publications
(41 reference statements)
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“…The first node inefficiency measure M SUM corresponds to a component of the cost model used by Lauterbach et al [LYTM06] and is evaluated as:…”
Section: Selecting Nodes For Updatementioning
confidence: 99%
“…The first node inefficiency measure M SUM corresponds to a component of the cost model used by Lauterbach et al [LYTM06] and is evaluated as:…”
Section: Selecting Nodes For Updatementioning
confidence: 99%
“…However, spatial splits also remove some of the simplicity of regular BVHs. In particular, the ability to easily refit bounding volumes in dynamic scenes [Lauterbach et al 2006;Wald et al 2007] is lost. Finding a way to combine the two concepts presents an interesting area of future research.…”
Section: Future Workmentioning
confidence: 99%
“…In this section, RTRPS is compared with famous ray tracing methods [19], [25], [26], [34] and a GPU ray tracer constructing BVH rapidly [27]. The RTRPS is designed for high quality image generation using a large number of secondary rays, such as diffuse rays, at an interactive rate.…”
Section: Applying To the First-hit Ray Tracingmentioning
confidence: 99%
“…RTRPS is also compared to the proposal based on the axis aligned bounding box (AABB) hierarchies [25], where two AABB techniques using surface area heuristic (SAH) and median split (Med), respectively, were implemented. From the table, we can see that RTRPS shows better performance than AABB with SAH.…”
Section: Applying To the First-hit Ray Tracingmentioning
confidence: 99%