2011 AGILE Conference 2011
DOI: 10.1109/agile.2011.23
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Rule-Based Exploratory Testing of Graphical User Interfaces

Abstract: This paper introduces rule-based exploratory testing, an approach to GUI testing that combines aspects of manual exploratory testing with rule-based test automation. This approach uses short, automated rules to increase the bugdetection capability of recorded exploratory test sessions. This paper presents the concept of rule-based exploratory testing, our implementation of a tool to support this approach, and a pilot evaluation conducted using this tool. The preliminary evaluation found that this approach can … Show more

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Cited by 36 publications
(11 citation statements)
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References 13 publications
(16 reference statements)
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“…As such, more research is required on the challenges, and further the solutions, with automated testing to help advance its adoption and use in practice. (Hellmann et al 2014;Berner et al 2005). Further research is also required to explore the challenges and solutions from several perspectives that include process and organizational aspects, e.g.…”
Section: Related Workmentioning
confidence: 99%
See 3 more Smart Citations
“…As such, more research is required on the challenges, and further the solutions, with automated testing to help advance its adoption and use in practice. (Hellmann et al 2014;Berner et al 2005). Further research is also required to explore the challenges and solutions from several perspectives that include process and organizational aspects, e.g.…”
Section: Related Workmentioning
confidence: 99%
“…how maintenance is performed by testers in practice, and architecture, e.g. how test cases and test architectures are designed (Berner et al 2005;Hellmann et al 2014;Alégroth et al 2016b).…”
Section: Related Workmentioning
confidence: 99%
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“…This means that they generate events when a user interacts with them. These events can be captured using a CRT, like white 21 or LEET [25], in the same way in which they can be used to record events from an actual GUI. These events can then be replayed on the actual GUI, with one caveat: the elements in the prototype that are generating events need to have the same identifying information as the equivalent elements in the actual GUI.…”
Section: Test-driven Development Of Graphical User Interfacesmentioning
confidence: 99%