Here we describe an architecture and model to simulate a sub-set of human interactions and transitions in human emotions occurring via these interactions. The architecture is modular and highly scalable and draws from analogies in human physiology and modern neuroscience while exploiting common human physical phenomena to quantify persistency in long and short term memory and how these concepts affect emotion, emotional swings and reactions. The model is phenomenological in that it emulates phenomena rather than mechanisms. We further allow for enough flexibility to emulate a broad set of mechanisms and behavior so that, while our examples are not universal, there is room to explore a wide range of phenomena. We advance that the implementation and use of this architecture can be potentially exploited in psychology, psychiatry, sexuality and the study of emotional transitions and swings due to physical interactions. multidisciplinary point of view, our objective now is to detail the technical details of the current human-computer interactions project henceforth referred to as the Samantha Project (SP), and present the terminology and modular architecture of the project below. We further advance that cloud computing and online implementations have been purposefully avoided and a low cost dedicated algorithms have been sought instead. We would also like to note that the etymology of the name Samantha suggests that it comes from Aramaic and that its inherent meaning might be "the one that listens" [14]. Since we deal with a system that will interact with its surroundings and with itself via several interfaces, we find this name to be suggestive and appropriate to the project. For simplicity, we will unfold the Samantha Project model focusing on physical interactions (PI), a single emotional family (EF), i.e. here the degree of sexual implication or perceived sexuality implication in a given context is the choice of emotional family, a single genome, i.e. here the Physiological Genome (PG) that will control the relationship between emotional states, physical interactions and reactions, and the Call For Attention (CFA) algorithm-a full explanation of these terms is given below as the description of the model and architecture unfolds.
CitationLet us assume that N sensors are present in the humanoid system as shown in Figure 1 where an illustration of human anatomy is shown and locations where sensors are placed are also shown in red. Physical interactions can thus be quantified in N locations by quantitatively measuring the pressure exerted from 0 to 1 (normalized coefficients); 0 (~10 kPa or less in the experiments) being no pressure measured and 1 (~100 kPa in the experiments) being maximum pressure measured. We further define a sensor measuring 0 as inactive and those giving measurements from 0, excluding 0, to 1 as active. Furthermore, from now on we define physical interactions (PI) between the humanoid-system and humans as "physical touch", external physical interactions, or external active physical inter...