“…A total of 45 studies 15,17–21,23,26–29,33,35,36,40,42,43,45,46,49,52–56,61–66,68,69,71,72,74,77–79,82–85,89,91 deployed games for home-based upper limb rehabilitation following stroke. Of these, 15 articles 15,18,20,28,29,33,35,42,45,46,56,72,82,84,91 found a VR game to be a feasible, well-received, and safe intervention to use at home for people with chronic hemiparesis following stroke. These studies also demonstrated a positive impact of VR games on improving arm functioning and the number of reaching movements achieved.…”