2010
DOI: 10.1007/978-3-642-16873-4_11
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Same Same But Different – Comparing Rendering Environments for Interactive Digital Objects

Abstract: Abstract. Digital cultural heritage in interactive form can take different shapes. It can be either in the form of interactive virtual representations of non-digital objects like buildings or nature, but also as born digital materials like interactive art and video games. To preserve these materials for a long term, we need to perform preservation actions on them. To check the validity of these actions, the original and the preserved form have to be compared. While static information like images or text docume… Show more

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Cited by 5 publications
(3 citation statements)
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“…In Guttenbrunner et al [2010b] case studies of interactive objects comparing the rendering outcomes of different rendering environments using the aforementioned characterization language XCL on the level of screenshots of renderings are presented. In this article we refine the concepts shown in the case studies to different levels of extraction of information about the rendered object.…”
Section: Related Workmentioning
confidence: 99%
“…In Guttenbrunner et al [2010b] case studies of interactive objects comparing the rendering outcomes of different rendering environments using the aforementioned characterization language XCL on the level of screenshots of renderings are presented. In this article we refine the concepts shown in the case studies to different levels of extraction of information about the rendered object.…”
Section: Related Workmentioning
confidence: 99%
“…So in the second phase of my investigation I decided to design engineering experiments to advance the understanding of the processes and methods by which digital art can be preserved and handled. For example to preserve digital objects, we need to be able to extract essential characteristics -the significant properties (see for example Guttenbrunner et al, 2010;Hedstrom & Lee, 2002) -of the digital object from a file, to decide whether approaches such as migration and emulation will work for maintaining digital objects in accessible form. This is a new approach to research in this area.…”
Section: Engineering Approachmentioning
confidence: 99%
“…This is described as the look & feel aspect of an object. Case studies of interactive objects comparing the rendering outcomes of different rendering environments using the aforementioned characterization language XCL on the level of screenshots of renderings have been carried out [6].…”
Section: Related Workmentioning
confidence: 99%